What we build
We build native iOS apps: smooth, consistent with the system and ready for the App Store. The packages cover three typical needs: a showcase app with the essential information (Base), an app with user accounts and self-updating content (Plus) and a complete app for selling or offering services, with in-app payments and integrations (Pro).
Each package lists precisely what it includes: screens, features, revision cycles and delivery time. Anything not on the list is assessed separately, with its own cost.
The three iOS app packages
A native iPhone showcase app: your digital business card, with the essential information always at hand.
- Native iOS design (Swift, SwiftUI)
- Up to 5 screens (Home, About, Services, Gallery, Contact)
- Contact form and integrated map
- Custom app icon and launch screen
- Dark Mode support
- App Store publishing included
- Source files and documentation delivered at project end
- 2 rounds of revisions included before delivery
An app with user accounts and content that updates itself: built to create an ongoing relationship with the people who use it.
- Everything included in the Base package
- Login and user profile (email, Sign in with Apple)
- Cloud backend included, to update content without publishing a new version
- Targeted push notifications, segmentable by user type
- In-app search
- Offline mode with cached data
- Crash and stability monitoring included
- Up to 15 screens
- 3 rounds of revisions included before delivery
A full app for selling or offering services directly, with no limits on features.
- Everything included in the Plus package
- In-app payments with Apple Pay
- Third-party API integration (CRM, back-office, shipping)
- Admin panel with roles and permissions
- Ready-made structure for multi-language content
- Data handling compliant with GDPR guidelines
- Advanced user behaviour analytics
- Unlimited screens and features
- Unlimited revisions during development
Why a native Swift app
A native app uses Apple's official tools (Swift and SwiftUI) and behaves the way iPhone users expect: smooth, accessible and compatible with system features such as dark mode, push notifications and Sign in with Apple.
It is the right choice when the user experience matters and the app must stay maintainable over time: the source code and documentation are handed over to you at the end of the project, with no ties to us.
How the project works
- Pick a tier and order from the site: the price you see is the price you pay.
- We define screens and features according to the chosen package.
- We build the app and show you progress in your client area, with the revision cycles included in the package.
- We publish on the App Store from your Apple Developer account and hand over code and documentation.
What determines the price of an iOS app
The price grows with how much the app has to do and with the systems it has to talk to. In our packages there are three steps:
- Base (€4,500): a showcase app with up to 5 screens and no user accounts. Information, gallery, contact and map.
- Plus (€9,600): adds user accounts, a cloud backend to update content without a new release, push notifications, in-app search and offline mode.
- Pro (€19,500): adds Apple Pay payments, integrations with CRMs and back-office systems, an admin panel with roles and unlimited features.
Native or cross-platform: what changes
Our packages are for native apps in Swift and SwiftUI. It is the soundest choice for user experience and long-term maintenance. A cross-platform approach such as Flutter or React Native can instead cost less at first release when the same app is needed on iPhone and Android.
The full comparison, with the pros and cons of both, is in the article native or cross-platform app: how to choose.
What you need to get started
For store costs, documents and review times read how much it costs to publish an app on the App Store and Google Play.
- The Apple Developer account ($99 a year), in your name: we publish from there.
- Logo, colours and the text you want in the app, even as a draft.
- A clear idea of who will use the app and what it must do in the first version.
- A contact person who answers questions and approves the revision rounds.
iOS apps we built
Two concrete examples: Riabilitazione Bancaria, with a preliminary consultation, document submission and a support chat for appeals to the Banking and Financial Ombudsman, and Ricorsi Multe Italia, to send your fine from your phone and receive the appeal ready to file. See all the completed projects.
What is included and what is not
- Included: native development, App Store publishing, source files and documentation, the revision cycles stated in the package.
- Included: free fixes for conformity issues within 30 days of delivery.
- Not included: the Apple Developer account ($99 a year), which must be in your name.
- Not included: features not in the chosen package: they are assessed separately.
How much it costs and how long it takes
The iOS app starts at €4,500 (3-4 weeks) and goes up to €19,500 (10-14 weeks) for a complete app. To understand what drives an app's price, read how much it costs to develop an app.